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Official Rules of a Gun Fight
September 6, 2008

1. Bring a good gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a rifle and several friends with more rifles.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading or running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."

10. Someday someone may kill you with your own gun, but they should literally have to beat you to death with it because it is empty. (This rule RULES!)

11. Always cheat to win. It's a gunfight, dammit!

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

14. Use cover or concealment as much as possible, and know the difference between the two.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them!)

19. Decide to be aggressive, and be aggressive FAST!

20. The faster you finish the fight, the less you will get shot.

 

   
 

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